Full Version of The Gate (all you need to begin your Adventure)
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THE GATE WALKTHROUGH............ Written by niels"lonegunner_nl" from holland. My First Language is not English so excuse me if there errors I hope i write a good walktrough, i have not written where you will walk into enemy's, because they stand and act every time different and this is a walktrough, we will give you some tips but that's it i can say "save a lot" this is not a easy mod, the puzzle's are not so simple but with some good will you can finnish a very good mod, don't be a shame iff you need the walktrough. Check al the crate's boxes, door's for goodie's and expect every where a attack. (chapters) The Opening Tombest 1: The Gate Tombest 2: Farao's Tombe Gate 7: The Tank Park Gate 8: The Tank Park II Gate 9: The Truck Park Gate 10: The Sewers Gate 12: The BattleField Gate 15: The Abbandon Mine Gate 17: Caught Gate 18: The Gas Chambers Gate 19-20: The Prison Clomplex Factory 3-4-5: The U boat basis Battleship Final: The BishMark Battleship End: The BishMark II The Opening; Walk trough the door out the room and go left, take the door on you're left to leaf the house and walk to the helicopter, talk with the officer and go with him. tombest:1 The Gate, Jump out the helicopter and enter "section A-17 prototype labs", follow the path until you come at a room with securety door, stand in front off the eyescanner and push "use". After the scan and acces grandet you can go trough, go trough the slidedoors at youre front and, at the corner go a little to left and than strait on, pass the 2 slidedoors and go left. Take the left elevator up, cross the hall and go trough the slidedoor, here you will get the information you need to start you're mission. After the briefing go trough the door garded by the 2 solder's and follow stairway down, when you are down go left and right, go up the stairs and there you will see "THE GATE!!!!". Walk between the solder's to the gate (take alook around maybe it is the last time you see 2004), after you when''d trough the gate, walk out the room end go right, follow the path until you see on youre right hand a doorway witch go down, walk down and go left, follow the path untill you enter farao's room, go to you're left and climb down the ladder, go to the middle of the room where you find hole surround by a rope with a warning"achtung", jump on the rope on the opposite off the ladder and jump on the ladder. Climb down and walk until you find a tombe om you're right, pull(use and walkback, it's easyér than push, because he will fall on the floor, and when you push you wil sometime's not enough space to jump into the coffin("tombe") or push the "cover/lid" from the tombe, jump in the tombe and you have you're first weapen a knife. Go back to the farao's room climb up the ladder and go out the room,(look around in the farao's room before you leaf, maybe you will find some information ore goodie's). Follow the way(do not go back up) until you come at a wooden bridge, (as you can see it is a old bridge) so do not walk but crounch/walk and take the right side, when you come at the last plank,stand up and jump over the missing plank. Go left, or right and follow the path until you come in the "farao's king room". Just before you enter the room you will see some crate's, take 1 crate and push him so that he stand's beside the farao's tombe, jump on the crate and on the edge of the tombe, jump then in the tombe. Brake down the bottem's off the tombe, until you fall down into a water pool(you will, lose you're weapen here). Tombest 2 Farao's tombe, Climb out the water, and go out the room, go right and follow the path until you see a lever on you re left hand and a closed door in frond off you, open the door by using the lever "use" (wait until the door is compleet open) and enter then the room. Check the room and you will find a closed door in the left backside off the room, walk up to the door and he will open himself. You will see a german solder how willlo say something to you and than run away, (translation, "who are you, what are you doing here, ho is you're commander quich, quick, intruder"and than he will run away) walk after him and look meanwile where you can find the lever on youre right hand(very importand later on)walk futher and let the gard see you so that he will follow you, run back to the room from where you came run behind the 2 big crate's witch stand in the middle of the room, wait 10-15 sec and run to the hallway where the gard was coming from and where you find the lever, pull the lever. Wait until you hear a explosion and open the door again and go in to the room, you will see that the german blow himself up and so you can pick up his rifle and go trough the door you just open'd and follow the path untill you come in a room with a lot off broke'n stones on the floor, on the other side of the room you will find a closed door with a lever beside, pull the lever and go trough the door. Follow the path until you come in a room with a lot of tile's on the floor with a hole in the middle and some crate's and a table on you're left, (on the table on yore left you will find a paper with the safe tile's, also you will find a pistol on the table). After you cross the room, follow the way down go left, right until you come onto 4 swinging hamers, cross these and go right, left, left, right, left until you come in a room whose floor is under water and lightbeams come out the wall, these light you must be careful( they are the triggers for a suprise, i should save before i enter this room). the 1 beam you cross by the left hand side, the 2e beam also, the 3e beam is a tricky 1, go stand all the way to the right, but not so close that you can not jump between the 2 pillars, jump between the 2 pillars to the wall, walk a littlebit to the left(with you're back to the wall) and pas the 2 beam's without touching them, crounchwalk to the opposite wall and go under next the beam, take the next one the same as you did the one before and go to the other wall, on the right side of the next beam, jump over him and walk under the next one out of the room. Go into the water, go right on the end take at the u turn on the end go right and than left, go in the hole at top of you and swim up brake the bars with youre knife and go out of the water. Tombest 3: After you fight you're way up, leaf the room trough the doorway on you're left, follow this way untill you see a painted wall on youre left side and a doorway on you're right (here you will find some goodies), after you left the room with the goodie's go right, down the stairs out the room band right. t until you see can take the stairs up, go up and on the end go left, take the first doorway on youre left on the end you will find a closed door with a lever, open the door and go trough, on the end go left and enter the room. Gate 7: The Tankpark, Walk to the man in the cage and listen to him, after the man left turn arround take youre sniper rifle and look when the guard on the tower is not looking at youre derection, sneak trough the gate and wait behind the truck. When the way is free go stand behind the crate's and walk between the 2 rows off crate's until you past the second bunch of crate's, wait until the tower guard is not looking and knife the guard ho stands by the crate's on youre right. Keep sitting behind the barrol until the way is free and than go trough the right side of the gate and run to the tower and stand below it Walk behind the tanks and crate's until you come by a door go trough the door and also trough the other door. Go direcktly to youre right and walk behind the crate's to the tower, go to youre left and walk behind the crate and tank until you see a door on youre right, enter the door and follow the path until you come at a door. Open the door and go sit jsut inside so that the guard ho walks above you and the one in the room on youre left don't deteckt you, wait 10 seconds and thabn pass the crate's on the left until you see a weel use the weel to open the vent, jump into the vent end follow the way until you come at a green door, go trough the door. Gate 8: The tankpark:part II Walk to the truck where you will find the old man again, listen good to him, and do what he say, to get the key of the truck. Go trough the second door on youre right until you see a room with a door on youre left, enter the room and go to the door on youre left, open the door and kill the guard and look for the key's on the floor,(to pick them up, go stand above the key's and push the " use" key). Go back to the old man in the truck and open the truck by using the key's, listen to what he tells you, after you kill'd the guard sneak with the old man trough the tank park until he say that you must go hiding in a house, listen again what he has to say, stay cover until you see the gate open's and a truck arrive. Leave the house, and walk to the other side off the street and go behind the tank and oiltank trough the gate, walk trough the iron gate on the other side of the square and follow the path and go trough the door on the end of the path. Gate 9: The truck park: After you have listen what the woman from the resistend had to tell you, go out the house and walk down the slope and follow the road until you get a iron gate on youre left with 2 truck's some crate's. walk to the right side of the truck's and aim with youre crosshear on the end of the black line and push "use", (you will see that there will be placed some dynamite. After you placed go to the right back corner, here you'le will find a few small crate's and the trigger for the dynamite, as soon as you switch the trigger hell breake out (tip, before you swith the trigger for the dynamite, take youre rocket lancher and keep him ready, as soon as you switch the trigger aim at the right closed window, a soon as it open fire a rocket). After you kill everyone(you can also leave as soon the gate open's again) and go back to the woman of the resistend. Gate 10: The sewers: After she's finnish't talking to you she will open a hatch to the sewers, go down the ladder in to the sewer. Go trough the sewer until you can walk down, jump into the pool and on youre left hand (under water is a vent), go trough the vent and swim up, climb up the ladder and go right. Here you will find 2 valve's, close the right valve and go back climb down the ladder back to the pool, you will see when you come up than on the opposit side a door to an other sewer has open'd, push a barrel to the edge off the overflow and jump on the barrel in the sewer. Walk trough the sewer until you get on you're right hand a ladder, climb up the ladder, brake the closed grid and climb in to it. Crounch trough the vent and brake the other grid, climb down the ladder and up the one on youre left, all the way to the top. Go trough the door and than left, go in the control room and brake the crate's, you will find some dynamite and other goodie's. Go back to the room with the 2 wheel's witch you closed before(waterpool trough the vent and up the ladder right), stand by the 2 doors and as soon as the dynamite is deploy'd go stand behind the blue waterpomp. After the explosion go trough the door wich has been blast open and push a barrel against the iron fence climb down the ladder into the sewer. When you are down, follow the sewer, go right, left, left,right, arround corner, to youre left and to the left again. Swim into the room and climb out the water, pull the switch from the generator and swim back to the ladder you used to climb down the sewer. Climb up and jump over the iron fence and go back to the waterpool. Climb up the barrel into the sewer back to the controlroom with the big ventelator. Climb up again and go to te controlroom and push "use"near the control panel, if you loook troug the window you will see that the big ven is spinning!. Go back down the ladders, and go stand in the middle off the stone cross above the ventelator, look up and you will see a red square entrance of a vent. Push you're jump key "and hold"until you can grap the ladder that's inside there, climb up the ladder into the vent until you see a air grid, brake the grid and jump down. In this room you will find nothing, and no door will open, brake the crate and wait a moment, after a moment someone will wisper to you, walk to him and you meet mister X, he will inform you about you're next mission. Gate 11: Don't exist.(at least i don't find him) Gate 12: The BattleField; save a lot here!!!!!!!!!!! This one i do not have to say mutch(i will give you a start!!) witch way you have to go, and what you must do and some tips. .......KILL ALL!!!!!!!....... In this level you have 3 bunkers, garded by 88' machineguns a tiger tank devision and a ss devision. you're mission is to put in every bunker a beaken(go just stand in a corner of the bunker and the beaken will deploy itself. I will give you some tips because this is a very hard level(i did more than 3 day over this level!), go (when you enter the battlefield) left, and stay on the left side of the terrain Keep cover behind the big rocks and snipe(if you play the gate on diff level easy, you can just shoot them) the first bunker empty and deploy the first beaken. From there on you can go concour the other 2 bunkers and deploy the beakens in there, after you deploy the last beaken you will get a radio message from agent X "to get the hell out of there" Fight youre way back to agent X the same way you came. Gate 15: The abandon-mine; Walk down to the entress of off the mine and jump ore crounch under the rope, follow the track until you see the track is blockt by some wooden planks, brake the plank's and follow the track down. Follow this way until you come in a room witch 2 lorry tracks down and a cage of iron with a barrel with fire and some crate's(check all the crate's in the cage). After you have taken a good look around, jump in the left lorry and be prepair for the trillride.(stay low in the lorry and see trough the hole's in the lorry, and keep you're gun and a granate ready) After a short ride in the lorry you will come in a room with a red light on youre left and in the back a solder with a mg88 behind some sandbags and some barrels beside. To get past this point you you need first to take out the mg88, to do this you can trow a granate or by shooting on the "oil barrels"beside the sandbag's, after you kill him and the lorry make's a round you see in the same room as the mg88 a red light, above this light you see a red bord with a wite bar,(this is the track changer) shoot a the red plate and the strack will change and the ride will go strait on. Stay low in you're lorry but keep looking out the hole's in the side's, front and back. Just after you get a ingame film you're track goes down,go stand hole the way back in you're lorry and keep you're gun ready, because you dont have mutch time, shoot the barrels beside the track to open the closed track, after a few turn you will see a other trackchanger, shoot also this one, and you will make a nice jump, after the track takes a few turn and will fall in the water. Gate 17: Caught Under water you find a doorway closed by wood, brake it and swim trough , climb out the water and go trough the door, here you will get a blow for youre head and end up in a train where you meet the girl from the resistion and you will here that you are transported to la rochelle a u boat base in France. Gate 18: The gaschambers, Here you will find out the fine hospitality from the germans. After spending some time in prison they will take you for a shower(gaschamber), when you walk trough the door before the gaschamber look for the closed door on you're left, this is the room with weapens, you need them later. when you enter the gaschamber you will see 8 weels, go stand in front of the first weel,(i toke the 1 on the right front weel) as soon as the gas come close the vent by turning him 1/4 of a circel by using youre "use", close all vents , after a wile you will hear the guard say "that you must be dead by now", lure him into you're cell by tracking his attention,(run by th eopen door and go standing on the left side, beside the door opening) when the gaurd comes in the room run out the room and take the first door right, the one i told you before. Follow you're way until you come on a half closed door, go right and follow the way until you coma at a open terain with some tanks, watchtowers and some gaurds, after you kill all the gaurds, destroy the green electro box that stand at the right top corner, beside the watchtower. Leave the ........ and go back, at the crosspoint go strait on until you come in a room with a stair upstairs, pass this and go trough the door and than right to tha canteen, kill the german and go to him, you will see some key's lying under him, pick them up bu youre "use' key. Go back to the room with the stairs and go up, open the door by using you're"use"key. Go trough the door and follow the way until you come at a closed door with a window beside(shoot the glass and kill the guards from there) go trough the door and cross the square (with the tree)and go trough the door and left, open the closed dubbel door(only left door opens) by pushing"use" a soon you are trough the door you see a closed ventshaft open him also by you're "use" key, climb down and jump down into the water, climb out the water and follow the way until you come at a closed door, open the door and go left, follow the way go up the stairs until you come on a squair with a few tanks and a house on youre right. GATE'S 19-20: The prison complex Enter the house, here you will see that you need a gear to open the door and also a `key to open a box to ge a fuse, go out the house and go right and down the stairs and go all the way down until you come at a iron door. Go trough the door(look out mg88) and at the end go right down the stairs and follow this way until you enter a room with 3 big pumps ,go to the other side of the room and climbe up the ladder, next to the control panel hang some key's, take them and go back to the house with the missing gear and the fuse. Open the closed lock and take out the fuse and go back to the pumproom. As you enter the pumproom take the left side and go trough the doorway, you see a closed iron door on youre left with a lock, you will find the key is in the cantine, go right until you come in the cantine, kill the guards and get the key by the guard thats lie by the kitchen, pick up the key's"use" and go to the closed iron door. Open the door"use" and take the elevator down, follow the way until you see 2 barrels and a crate with on you're left a closed opening, pass this an go on until you come in the a generator room, place the fuse and switch the lever, go back to the 2 barrels and brake the wood and climb trough it, follow the sewer until you come in a room, pull the lever and push the button and go back to the room with the control panel where you find the key fore the fuse. Push the power buttton and you will see that the pump's start working, jump in the edge when the pump go's up and as soon as you have jump'd walk alittlebit back, walk around the first pump and go stand with you're back to the first pump, use the pump to give you a little push up by standing on the pump when he is down, and when he goes up jump to the next one on the platforf, go trough the iron door and by the corner left, go trough the iron door and, here you find the gear he is placed on the last ??????? second chell from the bottem, pick up the gear "use" and go back to the platform in the room with the 3 pump's, now you have 2 way to go back to the house to place the gear, you can jump you're way back to the other platform and climb down the ladder you climb up before or try to climb the broken ladder beside the platform(it work'd for me)go back to the house with the 2 tanks, car's and place the gare, now you can pull the lever that is opening the door trough where you can escape the prison and ??????? into the town. Go over the bridge and run and hide beside(leftside) of the car, dont try to destroy the canon it will no work, take the first ally left and left again, on you're right side you will see 2 barrels you need these later so you can take them now with you. After the second corner on you're right you will find a mg88(this you can also not kill) push the 2 barrels so that you can push the second barrel to the cover/lid of the sewer, screenshot(you can stear the barrel by using you're forward/backward and sideway's together) after you push the barrel over the cover of the sewer, brake the cover and jump down. Factory 3,4 and 5 The U Boat Base, Follow the sewer until you come at a t cross go right and arround the corner you will find someone, he will take you to the france ressestend, here you will meet anna again, she will give you the latest info. Climb up the ladder and take 1 crate and push him to the door arround the corner by the closed gate, brake the left top fence and climb trough it, and go upstairs, here you will find a sleeping room with some beds and a closed iron fence, you can open the fence later, leaf the room and go right and down again. Go left into the room with a desk and a map on the wall, on the desk you will find a note with the combination of a closed door "use"(9341). Go out the room and at the corner go left and down the stairs, follow you're way until you come at a elevator, go down the elevator and trough the door on the right side. Here you will find 2 door's, take the right one first, brake the picture from hitler, behind there you will find a safe with the key's off the lock from the iron fence, go back open the lock and take the dynamite, go back to the room with the 2 doors and take the door on you're left, here you will find a keypad(the code is in the room with the map on the wall), go up and trough the door with 03 above, take the door on you're right side and go trough the next door, now you will enter the "U boot" room, jump in the water and swim to the back side off the u boat, deploy the dynamite and swim like hell away, go trough the big door and follow it untill you come at a big closed door, open the door and follow you're path. Fight you're way around the tank and go trough the door on you're left and trough the dubbel door and onto the boat off agent X. The Battleship final; The BishMark, After you arrave at the "bishmark" climb up the rope and crounch climbe onto the deck op the ship, fight you're way around the otherside off the ship, take the first ladder up and take the door on you're right. The Battleship End; The BishMark II, Go trough the door and go left, take the door in frond off you and also the next door in front off you, walk down the stair's and take the snipergun out the box behind the door. Go back up the stairs and go trough the door in front off you, also the next closed door, now you come in the room with the "GATE"(tip use you're sniperiffle and stay as mutch as possible to the right, from here you can kill them. After you kill the 2 guard's walk to the 2 ovens, between the on the left oven you will see a switch"pull it", you will see that the GATE light up but the hatch to climb down is closed(this comes because you have 1 more thing to do, "meet hitler himself" go back to the room where you find the snipersrifle, there you will see that a door stand's open and music come's from the room. Enter the room and meet "the man him self hitler"(knife him), go to the left back corner off the room, here you will find a switch bord"save here" pull the switch and you will have 40 sec before the gate will be destroid "run"back to the room with the gate, go trough the hatch down the ladder and run for the gate. TIP take first the one by the crate out than the one on the platformon you're right and than the one on the platform self go down but trow a few granate's before you go down, and walk back ?????trough the gate so you can kill the last oponent.
For all of you having problems with your adventure, here you have it... in all of its glory!
Walkthrough
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